tag:blogger.com,1999:blog-5348552972998594079.post444566389860613921..comments2014-04-23T23:10:28.141-07:00Comments on Lucid Studios: Maya Experimentation 3Bharathi Anthonysamyhttp://www.blogger.com/profile/11156245561546751313noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5348552972998594079.post-39268431101600059812010-10-03T16:03:01.360-07:002010-10-03T16:03:01.360-07:00Thanks for the feedback. Hopefully when we get rou...Thanks for the feedback. Hopefully when we get round to character design, we can design what the inside of the helmet might look like too. Either that or as you suggested have no border at all and just a glass concave shape in front of the camera to act as the visor. <br /><br />PS; I'll be in at around 11 or later tomorrow, so hopefully we can meet at lunch as the new time table for tomorrow conflicts with the usual morning meeting time.mechanicalsnowmanhttps://www.blogger.com/profile/02668947385022611469noreply@blogger.comtag:blogger.com,1999:blog-5348552972998594079.post-67687744750885138552010-10-03T13:23:44.684-07:002010-10-03T13:23:44.684-07:00This looks really cool, nice work. I can't say...This looks really cool, nice work. I can't say that I thought it was a look through a visor at first glimpse though. But I think maybe, if we use a 'eyes opening' effect going into this shot, it could be more effective, not too sure. Maybe, try this same render without the helmet border around it? or try it with the helmet border taking up the horizontal spaces rather than the vertical ones? Nice work Simon.Bharathi Anthonysamyhttps://www.blogger.com/profile/11156245561546751313noreply@blogger.com