It's pretty much done now I guess - here is a pre-vis and some more renders. I made the cracking animation slightly longer in case the first was too short for the audience to notice.
The walking animation is a bit wooden but hopefully the focus will be on the surface rather than the legs.
Renders:
And not forgetting:
kl, nice work! it's lookin good, dyu reckon if we hav the camera start closer in, it'd be better? cus that way the focus is DEFINITELY on the crack (and it kinda hides any anomalies in the walk cycle ;) )
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