Sunday, 31 October 2010
Maya Character Progress
I'm getting better at walking animations too. I need to refine the female's because it looks a little weird.
See you guys tomorrow. I'll be in fairly early but we should meet at lunch if not before, hopefully we can secure a few fast computers in the computer suite.
Saturday, 30 October 2010
Pre-Vis: First Half
Also the first scene, I know you don't see the blob but I put it in there roughly, more as a way for me to visualize what is going on (easily taken out. I'll re playblast that scene without the blob in it as well so we have two to go by). I also thought tilting the screen at that point would add some tension (as we won't be having the blob).
Wednesday, 27 October 2010
Painting Weights, Oh How I Love Thee
I've spent the day creating a rig to use for our characters, skinning the model, and then animating a basic walk cycle to make sure all the weights were painted correctly.
Walking Animation:
Walking Animation X-Ray:
Head Control Demonstration:
Fully articulated fingers for a few scenes where they might be needed, and full head / helmet movement.
The same rig can be used for all of the characters so making the rest will take no time at all.
How are you guys doing with the preliminary visualisation scenes?
Tuesday, 26 October 2010
Won't be able to come to meeting
Monday, 25 October 2010
Pre-Vis Responsibilities
1: You see Mars. (Rotate around it)
2: Spacecraft lands.
3: Long shot of the crew walking across the surface of mars
4: Close up of one crew members visor which reflects more of the surface
5: We see the foot of one astronaut step on a crack in the surface, the crack then becomes bigger
6: He calls over the rest of the crew
7: Dialogue: Captain Shall we investigate further
8: They go back to the ship to get equipment
9: Close up of foot and ground giving way
10: The last guy to leave for the ship falls in to the hole, with the rest of the crew in the foreground
11: Guy struggles to get out of the hole, holding onto the sides, then suddenly disappears. (Maybe shouts out help?)
12: Wakes up in a daze. "Huston We have a problem" (first person view)
13: Rest of the crew look over the hole (camera angle, over their shoulder looking into the hole?)
14: Looking up at the crew standing over the hole, from inside it.
15: The three remaining crew members argue about whether to save him or not (one doesn't want to help)
16: They scale down the hole (wide shot)
17: Over the shoulder shot with flashlight (Audience see the shadow of the blob, but the astronauts don't)
18: Invisible cut: Through the eyes of the blob, looking at the astronaut (straight after the flashlight scene)
19: Lucid Studios appears
20: Running heavy breathing
21: Swinging at blob and missing.
22. Hitting blob.
23: Flamethrower on blob.
24: Title shot
25:Blob attacking the screen
Blue- Charlotte
Green- Bharathi
Pink - Matt
Sunday, 24 October 2010
Title and poster idea
Tutorial:
http://adamlevermore.com/2010/08/19/tutorial-creating-a-retro-sci-fi-poster/
Meeting Tomorrow
Gonna be in University tomorrow from lunch onwards so if everyone else is up for it we should talk then. If we don't start production this week we should at least refine what we've done so far so, come production, we can be as efficient as possible.
Anyone else in tomorrow?
Thursday, 21 October 2010
Mars Concept 3
Wednesday, 20 October 2010
Title Logo and Lucid Redesign
And our studio Logo, slightly updated with the stylised 'L'.
Tuesday, 19 October 2010
No Animatic?
New Synopsis
Whilst walking on the surface, one of the crew members steps on a crack in the ground and it spreads.
The crew decide that they should return to the craft in order to get specialist equipment to investigate the crack.
However, immediately after they decide to go to the craft, the crack gives way and one of the crew members falls in!
Despite one out of the three crew members safe on the surface protesting against going into the hole to save their friend, they eventually agree on going in.
Once down there, they see their friend and find out he's safe. However, as soon as they've all gotten down the rope, an invisible force takes the first crew member deep into the cave.
They begin the search for the taken crewmember. Wary in their movements, they approach the cave with caution.
The blob makes another surprise attack, this time, they begin attacking it with various tools from their kit, they succeed in hitting it, and in turn are able to see it, but it still gets away.
They eventually encounter it again and use a combination of their flare and oxygen tank to use as a flamethrower and burn the blob.
They leave Mars, not knowing that part of the blob has escaped with them onto the craft......Invisible Blob from Mars 2!!!!!!! ON EARTH!
Martian Cave Concept Update
Monday, 18 October 2010
Mars Music 4th idea - Walking
Download Lucid - Walking On Mars 2
Presentation pages and who's responsible...
SYNOPSIS - Bharathi
SCRIPT - Bharathi
STORYBOARD - Matt
CONCEPTS - Charlotte
CHARACTERS - Matt
IDENTITY/LOGO/TITLE - Simon
MUSIC - Bharathi
Materials
Mercury Foil
Mercury Foil Alternative
NASA Fabric Matte
NASA Fabric Glossy
NASA Fabric Reflective
NASA Fabric Reflective Alt
If anyone has any good suggestions or references of a material that might also work, I'll make a shader based off of it, apply it to the characters, and update this blog post with a new render.
Sunday, 17 October 2010
Maya Mars Surface
Probably needs more rocks. Comments?
Maya Character Development 3
There are still problems anatomically, especially with the male space guy. After they're equipped with bulky back packs and belts and other bits and pieces, I'm fairly certain it will hide the body shape a bit and will look fine. Also, once they're rigged, their poses won't be so straight and unnatural as they are now.
It's the beginning of the 5th week tomorrow, and we are aiming to start production on the 6th so I'm going to have all the astronauts finished and (hopefully) rigged come next weekend. So, in tomorrow's meeting we can discuss a what we've got left to do before production starts, and also what we need for Wednesday's pitch!!
Saturday, 16 October 2010
Big astronaut character design idea
Working Script
Night of the Invisible Blob from Mars
Trailer Script
Matt’s man (V.O) (Throughout trailer)
“4 astronauts are sent to collect research on the planet Mars, but once there, they soon find out that they must explore a whole new world BENEATH Mars' surface! When a crewmember falls through a crack in the ground, the rest of the crew find themselves committed to investigating the crimson crevices of the red planet to save their friend. However, what they don't realise is that they aren't alone under there...”
Ext. Space
Look through the spacecrafts window as it approaches Mars.
Ext. Mars
Low angle shot of spacecraft landing.
Long shot of crew on Mars.
Close up of crewmember’s visor with reflection.
Close up of crewmember’s foot stepping on crack.
Medium shot of crewmember turning around and looking at crack. “Hey! Come check this out!"......or......"We have an anomaly in the planet's surface Captain". (After stepping on, and seeing the crack)
Medium shot with crew surrounding crack.
"Let's dig this bad boy up"....or...."Captain, permission to investigate" (As the crew gathers around crack)……………… "Let's get some more tools from the craft".....or....."We will need to return to the craft to retrieve specialist equipment" (As the crew gathers around crack)
Off angle shot of crew walking away with 1 crewmember in the background.
"Ahhhhhhhhhhh".......or......."Helpppppppppp" (Crew member falls in)
Close up of hole as crewmember falls in.
"Ahhhhhhhhhhh".......or......."Helpppppppppp" (Crew member falls in)
Ext. Under Mars Surface
First person view as a flare is lit.
"Ohhhhhh shiiiiii".....or......"Houston we have a problem" (Regaining vision/Flare)
Ext. Mars
Crew looking into hole
Ext. Under Mars Surface
Looking up at hole with rocks falling down
Ext. Mars
Over the shoulder of crew member (Male)
"I'm going down".............or..........."We have to save (name)??? (Male argues)
Over the shoulder of crew member (Female)
"No! I'm going back"......or......"The procedure in an incident like this, is to return to the craft, we don't know what could be down there" (Female argues)
Over the shoulder of crewmember (Male)
"You're just gonna leave him? I'm goin down!".......or......."I Never leave a man behind" (Male argues)
Ext. Under Mars Surface
Long shot of crew coming down rope
Medium shot of crew using torch to look around area.
Blobs-eye-view of light shining on it
(fade in)
Ident: Lucid Studios
(fade out)
Ext. Under Mars Surface
Close up of torch hitting the ground
First person view of crewmember running breathing heavily.
Blobs eye view as it sneaks up on a crewmember.
Medium shot as crewmember uses flamethrower on screen.
Medium-Long shot of crewmember swinging at nothing shouting
"Where are you!" (Swinging at the invisible blob)
Title Screen
Night of the Invisible Blob from Mars
(fade out)
Close up of Blob attacking the screen.
Voiceover idea
Script Ideas
"Hey! Come check this out!"......or......"We have an anomaly in the planet's surface Captain". (After stepping on, and seeing the crack)
"Let's dig this bad boy up"....or...."Captain, permission to investigate" (As the crew gathers around crack)
"Let's get some more tools from the craft".....or....."We will need to return to the craft to retrieve specialist equipment" (As the crew gathers around crack)
"Ahhhhhhhhhhh".......or......."Helpppppppppp" (Crew member falls in)
"I'm going down".............or..........."We have to save (name)??? (Male argues)
"No! I'm going back"......or......"The procedure in an incident like this, is to return to the craft, we don't know what could be down there" (Female argues)
"You're just gonna leave him? I'm goin down!".......or......."I Never leave a man behind" (Male argues)
"Ohhhhhh shiiiiii".....or......"Houston we have a problem" (Regaining vision/Flare)
-Montage-
"Where are you!" (Swinging at the invisible blob)
"Take this" (Using flamethrower (oxygen tank with flare))
Friday, 15 October 2010
Marketing Idea
Lucid Studio blog address change
Underneath Mars concept
More Marketing
So for example we could all play the four characters and have a poster of the film behind us. Up to you though, tell me what you think?
P.s - Really nice work on the business cards simon
Thursday, 14 October 2010
Mars surface concept art
3rd Concept Piece Idea
Just a few rough ideas for the 3rd piece. The top 3 images are of the crew climbing down into the cave. The one on the left and centre of the bottom 3 is a shot of Mars from space. The last one in the bottom right hand corner is an image of one of the astronauts shining a torch in the blob's direction and only a shadow is cast.
Concept Piece 2
Maya Character Development 2
The body shape is nearly complete, but there's something very off about the proportions that I can't quite pinpoint. I will get some human references and use them as a template to fix this problem.
One of the main challenges was to show the difference between the male and female character enough that their gender is obvious to the audience.
I'll continue to refine them, and once I fix the proportions and add some creases to the material the main suit design will be complete, and we can work on colour and accessories like belts and radio packs.
And here are some wires. Hopefully the topology is okay for skinning.
Wednesday, 13 October 2010
Business Cards
Click for ridiculous and unnecessarily high resolution.
And the raw design:
The boomerang shape subtly represents an 'L' for 'Lucid' and the simple and lightly toned background colours also help to focus attention on our names so that potential contacts remember us more easily.
Sorry if I've gotten any names wrong! And feel free to post suggestions if you feel there could be improvements.