Sunday, 3 October 2010

Maya Experimentation 3

First Person View

Thought I'd have a go at a view from inside a space helmet, since there's potential for a shot like this in the trailer. The main test was the refraction of the outside edge of the visor - it might look better without that border so that the only thing visible is the glass.



Here's an animation to demonstrate the effect in motion: (Sorry about the bad quality; the combination of .jpeg compression and .gif compression didn't do it any justice)



Also, by playing around with the refraction settings a fish-eye lens effect could be created. By using this we could feign the illusion of 3D depth on a flat image plane so, hypothetically, we'd only have to create a 2D image of the scenes which use a first person view instead of modelling, mapping, and texturing in 3D.

2 comments:

  1. This looks really cool, nice work. I can't say that I thought it was a look through a visor at first glimpse though. But I think maybe, if we use a 'eyes opening' effect going into this shot, it could be more effective, not too sure. Maybe, try this same render without the helmet border around it? or try it with the helmet border taking up the horizontal spaces rather than the vertical ones? Nice work Simon.

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  2. Thanks for the feedback. Hopefully when we get round to character design, we can design what the inside of the helmet might look like too. Either that or as you suggested have no border at all and just a glass concave shape in front of the camera to act as the visor.

    PS; I'll be in at around 11 or later tomorrow, so hopefully we can meet at lunch as the new time table for tomorrow conflicts with the usual morning meeting time.

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