Sunday, 31 October 2010

Maya Character Progress

It's a bit quiet on here. Here's an update with the characters. The male is now connected to the rig, which means it's just a matter of tweaking the body shape a bit for the others - no re-painting weights which is the longest and most tedious part.

I'm getting better at walking animations too. I need to refine the female's because it looks a little weird.



See you guys tomorrow. I'll be in fairly early but we should meet at lunch if not before, hopefully we can secure a few fast computers in the computer suite.

Saturday, 30 October 2010

Pre-Vis: First Half

I hope these are ok. I looked back to see if we had anything put down about how long each shot is but I couldn't see any. So I've just gone with how long I think each one should last. Also I know they're not all of my scenes I was meant to do but I aim to have then done by Monday afternoon (at the latest). Plus I can edit what I've done so far if it's not liked.

Also the first scene, I know you don't see the blob but I put it in there roughly, more as a way for me to visualize what is going on (easily taken out. I'll re playblast that scene without the blob in it as well so we have two to go by). I also thought tilting the screen at that point would add some tension (as we won't be having the blob).

Pre_Vis_1 from Levalin on Vimeo.

Wednesday, 27 October 2010

First 8 scenes previs

Painting Weights, Oh How I Love Thee

AKA: Maya Technical Development.

I've spent the day creating a rig to use for our characters, skinning the model, and then animating a basic walk cycle to make sure all the weights were painted correctly.

Walking Animation:



Walking Animation X-Ray:



Head Control Demonstration:







Fully articulated fingers for a few scenes where they might be needed, and full head / helmet movement.

The same rig can be used for all of the characters so making the rest will take no time at all.

How are you guys doing with the preliminary visualisation scenes?

Tuesday, 26 October 2010

Won't be able to come to meeting

Hey, I've got Aimhigher Associate training tomorrow at the uni from 10am-5pm, so I won't be able to attend the meeting. We should however get a lunch break, so I'll come down to the base room to see if anyone's there and if anything needs discussing. To be honest, we've discussed most of it on Monday, I've got the previs, sound and blob concept to do for Monday.

Monday, 25 October 2010

Pre-Vis Responsibilities

The list below is colour coded into the scenes we've chosen to do for the pre-vis. Bharathi and I colour coded them so each person knows who is doing which shot.

1: You see Mars. (Rotate around it)
2: Spacecraft lands.
3: Long shot of the crew walking across the surface of mars
4: Close up of one crew members visor which reflects more of the surface
5: We see the foot of one astronaut step on a crack in the surface, the crack then becomes bigger
6: He calls over the rest of the crew
7: Dialogue: Captain Shall we investigate further
8: They go back to the ship to get equipment
9: Close up of foot and ground giving way
10: The last guy to leave for the ship falls in to the hole, with the rest of the crew in the foreground
11: Guy struggles to get out of the hole, holding onto the sides, then suddenly disappears. (Maybe shouts out help?)
12: Wakes up in a daze. "Huston We have a problem" (first person view)
13: Rest of the crew look over the hole (camera angle, over their shoulder looking into the hole?)
14: Looking up at the crew standing over the hole, from inside it.
15: The three remaining crew members argue about whether to save him or not (one doesn't want to help)
16: They scale down the hole (wide shot)
17: Over the shoulder shot with flashlight (Audience see the shadow of the blob, but the astronauts don't)
18: Invisible cut: Through the eyes of the blob, looking at the astronaut (straight after the flashlight scene)
19: Lucid Studios appears
20: Running heavy breathing
21: Swinging at blob and missing.
22. Hitting blob.
23: Flamethrower on blob.
24: Title shot
25:Blob attacking the screen

Blue- Charlotte
Green- Bharathi
Pink - Matt