Sunday 31 October 2010

Maya Character Progress

It's a bit quiet on here. Here's an update with the characters. The male is now connected to the rig, which means it's just a matter of tweaking the body shape a bit for the others - no re-painting weights which is the longest and most tedious part.

I'm getting better at walking animations too. I need to refine the female's because it looks a little weird.



See you guys tomorrow. I'll be in fairly early but we should meet at lunch if not before, hopefully we can secure a few fast computers in the computer suite.

3 comments:

  1. Sure around lunch time sounds good. I'l be around :)

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  2. ah man, nice work Simon, these are lookin good!!! Once we get our previs together, we can pretty much start production!

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  3. Oh yes forgot to mention that the animation was looking good (sprry long day yesterday)

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