AKA: Maya Technical Development.
I've spent the day creating a rig to use for our characters, skinning the model, and then animating a basic walk cycle to make sure all the weights were painted correctly.
Walking Animation X-Ray:
Head Control Demonstration:
Fully articulated fingers for a few scenes where they might be needed, and full head / helmet movement.
The same rig can be used for all of the characters so making the rest will take no time at all.
How are you guys doing with the preliminary visualisation scenes?